The Brief
Project GAME PLAN is designed to enhance the gaming experience by providing a comprehensive platform for game enthusiasts. The primary goal is to develop a user-friendly mobile application that allows users to track game statistics, set gaming goals, and connect with other players. This project aims to streamline the gaming experience, making it more interactive and engaging for all users.
The Problem
Lack of a comprehensive platform for tracking game statistics and setting gaming goals.
The Goal
Design a gaming platform that tracks game statistics, sets gaming goals, and connects players.
Project Duration
March-June 2024
UX research and design a solution for game plan system.
Conduct interviews, create wireframes and prototypes, and perform usability studies.
Delayed Notifications
Notifications are sent only a few hours before matches, disrupting planning and preparation, leading to missed games.
Inconsistent Communication Channels
Match dates are shared through various channels like WhatsApp and Telegram, causing confusion and missed updates due to inconsistent communication.
Lack of Personalization
Notifications are generic and do not cater to individual schedules or preferences, reducing their effectiveness and relevance.
Ratna is a 24-year-old Computer Science living in a suburban area. He is passionate about technology and enjoys spending his weekends On playing games and tournaments.
Age: 24
Education: B.Sc in Computer Science
Hometown: Chukha, Bhutan
Family: Single
Occupation: Student
| Section | Details |
|---|---|
| Title | Enhancing Timeliness and Accuracy of Match Date Notifications |
| Author | Yonten, ynetnoy07@gmail.com |
| Stakeholders | Students, Team Members, CRs, Sports Counselors, Staff |
| Date | 12/02/2024 |
| Project Background | The objective is to improve the communication of match dates to students and team members. This project aims to ensure notifications are timely, accurate, and effectively distributed to enhance participation and preparedness for all stakeholders involved. |
| Research Goals | The primary goal is to identify the best methods and tools for timely and accurate dissemination of match dates. We aim to improve user satisfaction, increase match attendance and participation, and streamline the communication process. |
| Research Questions |
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| Key Performance Indicators (KPIs) |
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| Methodology |
Mixed Methods Approach Location: Online surveys, focus groups, and user testing sessions Date: Conducted over a six-week period Participants: Students, CRs. Sessions will last approximately 1 hour each, followed by a debriefing period. |
| Participants |
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| Script |
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The site map is base on the cross device and it show the responsive websites and organizational structure of each screen
Creating paper wireframes of our game plan allowed us to visualize and iterate on different strategic elements quickly. These initial drafts helped identify key areas of focus and potential challenges, ensuring a solid foundation for our digital strategies.
Our digital wireframes represent the transition from conceptual strategies to actionable plans. By incorporating feedback from the paper wireframe stage, these digital versions refine and detail each component, providing a clear and precise roadmap for execution.
The low-fidelity prototype provides a interactive representation of our game plan. This prototype allows for thorough testing and refinement, ensuring that all strategic elements are aligned with our goals and can be executed effectively in real-world scenarios.
High-fidelity mockups were created to visualize the final design. These mockups incorporated feedback from the usability studies and showcased the gameplan website.
The high-fidelity prototype provides a detailed and interactive representation of our game plan. This prototype allows for thorough testing and refinement, ensuring that all strategic elements are aligned with our goals and can be executed effectively in real-world scenarios.
GamePlan, the updated match date notification system greatly improved the timeliness and accuracy of notifications. Users expressed higher satisfaction and felt better prepared for matches. This led to a notable increase in attendance rates and team participation, demonstrating the system's success.
This project taught me the crucial role of timely communication and user-focused design. Collecting and integrating user feedback was vital to creating a system that effectively meets their needs. The experience highlighted the importance of iterative testing and continuous enhancement.
Future enhancements will include features such as providing points for each team, similar to league systems, to foster a sense of competition and engagement.
Click here for Case Study 3: Gaming Hub